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  • Depends on how many SLCs are being procssedprocessed

  • 1+ hours for 8 SLCs

Topsstack Runtime Chart

c5d.9xlarge
(36 vCPU, 72 GiB)

c5d.18xlarge
(72 vCPU, 144 GiB)

c5.24xlarge
(96 vCPU, 192 GiB)

m5ad.24xlarge
(96 vCPU, 384 GiB)

1-year stack (~30 SLCs)

15 hours, 3 mins, 34 secs

16 hrs, 0 min, 52 secs

8 hrs, 53 mins, 42 secs

11 hrs, 53 mins, 5 secs

2-year stack (~60 SLCs)

30hrs, 11 mins, 22 secs

30 hrs, 33 mins, 44 secs

3-year stack (~90 SLCs)

13 hrs, 40 mins, 27 secs

4-year stack (~120 SLCs)

5-year stack (~150 SLCs)

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  • Code Block
    raise  Exception('Could not determine a suitable burst offset')
  • There must only be one track in your SLC inputs

correct facet SLC inputs incorrect facet SLC inputs

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Job Inputs:

  • Bbox (*required)

    • min_lat max_lat min_lon max_lon

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  • Currently using c5d.9xlarge

    • Not enough CPU

    • Takes 11.5 Hrs to run 30 scenes

  • May need to upgrade to c5d.18xlarge or i-instances

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STILL TODO:

  • Integrate Sang-Ho/Jungkyo GNU parallel

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